Defined in coordinates.h and coordinates.c
There are two coordinate systems available in Tscope. You can use the standard computer
coordinates, with the origin (0,0) in the upper left corner of the screen, with increasing
coordinate values to the left of and below the origin. You can also use an Cartesian system,
with the origin (0,0) in the center of the screen and increasing coordinate values to the left
and above the origin, and decreasing (negative) values to the right and below the origin.
Default is the Cartesian system.
Coordinates are given in pixels. Helper functions are available that transform percentages
of the screen size into number of pixels.
The Cartesian system makes simple stimulus setups in the center of the screen simpler, but
not really suitable for more complex operations like blitting, or for experienced graphics
programmers. Switching between the systems can be done with a parameter function.
Macro
that contains the horizontal size of a screen quadrant in pixels. Its value is not defined
before the graphics screen is opened.
Macro
that contains the vertical size of a screen quadrant in pixels. Its value is not defined before
the graphics screen is opened.
Macro
that contains the horizontal size of the screen in pixels. Its value is not defined before the
graphics screen is opened.
Macro
that contains the vertical size of the screen in pixels. Its value is not defined before the
graphics screen is opened.
Switches between the Cartesian and standard coordinate system. Predefined
values are CARTESIAN and STANDARD. Default is CARTESIAN.
Returns the value of the previous setting.
Transforms percentages of the horizontal screen or screen quadrant size to absolute
values (pixels). Its behavior depends on the coordinate system used.
With the Cartesian system x=0 refers to the center of the screen, x=1 refers the to
right-hand side border and x=-1 refers to the left-hand side border.
With the standard system x=0 refers to the right-hand side border, x=1 refers to the
left-hand side border.
It is possible to call this function as a parameter to a draw-function (e.g.: when using the
Cartesian coordinate system, ts_putpixel (ax(.5), 0); writes a pixel eighty pixels to the right
of the center in the case of a 320x240 sized screen, or 160 pixels to the right in the case of
a 640x480 sized screen).
Like ax, but for horizontal coordinates.
Converts horizontal Cartesian coordinates to standard coordinates.
Converts vertical Cartesian coordinates to standard coordinates.
Converts horizontal standard coordinates to Cartesian coordinates.
Converts vertical standard coordinates to Cartesian coordinates.
Useful function when designing the graphical interface of your experiment. Draws a
Cartesian/standard grid to the screen using absolute coordinates (pixels). This function is
especially handy when you want to obtain absolute pixel sizes of all your stimuli (dependent of
screen size).
Useful function when designing the graphical interface of your experiment. Draws a
Cartesian/standard grid to the screen using relative coordinates (percentages of
screen/quadrant size). This function is especially handy when you want to obtain relative sizes
of all your stimuli (independent of screen size).