Tscope5
primitives3.c

draw primitives, display coordinate system

#include <tscope5.h>
int main()
{
ts5_set_coordinate_system(TS5_DISPLAY_COORDINATES);
// doet raar
//ts5_set_drawing_thickness(0.5);
double w, h;
// some pixels
int i, j;
for (i=0; i<=20; i++) {
for (j=0; j<=20; j++) {
ts5_draw_pixel(i*10.0, j*10.0);
}
}
ts5_draw_mouse_button(w - 50.0, h-50);
// some lines
for (i=0; i<=h; i+=10) {
ts5_draw_line(0.0, 0.0, w, (double)i);
}
for (i=0; i<=w; i+=10) {
ts5_draw_line(0.0, 0.0, (double)i, h);
}
ts5_draw_mouse_button(w - 50.0, h-50);
// some rectangles
for (i=0; i<=40; i++) {
ts5_draw_rectangle(0.0, 0.0, i*10.0, i*10.0);
}
ts5_draw_mouse_button(w - 50.0, h-50);
// some rounded rectangles
for (i=0; i<=40; i++) {
ts5_draw_rounded_rectangle(0.0, 0.0, i*10.0, i*10.0, 10.0, 10.0);
}
ts5_draw_mouse_button(w - 50.0, h-50);
// some triangles
for (i=0; i<=20; i++) {
ts5_draw_triangle(0.0, 0.0, i*10.0, 0.0, 0.0, i*10.0);
}
ts5_draw_mouse_button(w - 50.0, h-50);
// some circles
for (i=0; i<=10; i++) {
ts5_draw_circle(50.0, 5.0, i*10.0);
}
ts5_draw_mouse_button(w - 50.0, h-50);
// some ellipses
for (i=0; i<=10; i++) {
ts5_draw_ellipse(50.0, 50.0, i*20.0, i*10.0);
}
ts5_draw_mouse_button(w - 50.0, h-50);
// some arcs
// arc gaat in verkeerde richting
for (i=0; i<=72; i++) {
ts5_draw_arc(100.0, 100.0, 100.0, i*10.0, 20.0);
}
ts5_draw_mouse_button(w - 50.0, h-50);
return 0;
}