Tscope5
display3.c

use a memory bitmap as the drawing target

#include <tscope5.h>
int main()
{
TS5_BITMAP *map = ts5_alloc_bitmap(100.0,100.0);
int i;
for (i=9; i>=1; i--) {
ts5_printf(0.0, 0.0, "%d", i);
ts5_draw_bitmap(map, 0.0, 0.0);
ts5_wait(1.0);
}
return 0;
}